Greetings, fellow humans. I have once again updated this little mod of mine. With this, the mod is pretty much complete. I hope you enjoy it! UPDATE: completed as of 20/5/2017 This is a work in progress, where I'll edit this post as I make more stuff. Please wait warmly until it is ready... Character changes: ==Freeze Update== Freeze is now 30% more cool. The increase in coolness is just to bring up awareness on the importance of water. (Ice is water in solid form.) Ice Punch may now be used while downed. You may begin casting icicle in midair after a jump or backflip, and it will continue when you land. Animation of summon sword has been updated. ==Henry Update== A new "Focus System" has been added. Standing still for a moment will cause Henry to enter into a 'focused' state, improving some of his skills. The following skills will be affected: Dragon Palm: Damage +10%, Knockback +100% Critical Shot: Damage +10%, Projectile Speed +50% Multiple Shot: Shots Fired +2 Sonata of the Death: Range gradually increases. ==Firen Update== Changed Firen's previously lame DvA move to a new, slightly less lame one: Fan Fire (25% MP) Input method: D + v + A Fires multiple fire balls which split into even more fire balls. During Inferno, Firen may now press 'A' to finish off with a longer ranged flame. (20% MP) Blaze may now be used while running or rolling. Flame Touch is now usable when downed. ==Rudolf Update== Sword dance reworked: Now costs 25% MP, and temporarily summons a clone to attack as well. ==Julian Update== Updated Julian to have a skill for DvA and DvJ, as well as a Last Word. (For the people who use cheats and play as Julian I guess? ¯\(°_o)/¯) Double Punch (15% MP) Input method: D + v + A Punch forward while summoning a clone to punch in the opposite direction. Guard Stance (10% MP + ...) Input method: D + v + J Assume a defensive stance to block enemy attacks. Drains MP until cancelled with 'Defend' During the stance, press 'Attack' to kick nearby enemies (5% MP), or 'Jump' to temporarily become invincible (15% MP). **Last Word (A+J): Soul Barrage** Fires a spread of six Soul Bombs. ==Firzen Update== Added Last Word. **Last Word (A+J): Antarctic Firestorm** Explode out with the ultimate power of fire and ice. Stage 5 Update! Stage 5 is now playable. It will feature every character in the game, and a little surprise at the end ;D New custom map - The Matrix Fight within a virtual reality arena. Lets just hope you don't encounter any fatal errors... Misc updates: Woody may now use flip kick while down. Removed multiserver. Reduced Bokor's skull blast cast speed. Slightly reduced saturation of healing balls and healing effects from John's Heal Divergence A for both self and others. Added a visual effect to Asche's run attack. Changed some of Asche's sound effects. Bugfixes:
Fixed a bug where John would automatically follow up with another spell when using Spell Divergence.
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Hi again everyone! It's been a while since I've updated this, but not to worry, I am still working on it.... Lately I've been working on a rework and new system for John. Hope you like it! Other noteworthy updates include (finally) getting around to reworking LouisEX and Firzen to give them more moves, and various character updates! I'm too lazy to make a video for every single thing, so here's a wall of text instead. Maybe I'll come back and add in videos later, but for now, just download the thing already! xD Character changes: ==John Rework - Spell Divergence System== John will use a new "Spell Divergence" system. When casting certain spells, if 'Attack' or 'Jump' is pressed prior to the spell being completed, an alternate version will be used instead. Alternate versions may have certain advantages or disadvantages over the originals. Pressing 'Attack' will use Divergence A, 'Jump' will use Divergence B. If neither is pressed, the default version is used. Energy Blast (15% MP) Input method: D + > + A Divergence A: Multiple Energy Blasts Splits the energy blast into three, but reduces its range Divergence B: Retreating Energy Blast Borrow the force of the energy blast to retreat backwards. Heal (others) (70% MP) Input method: D + ^ + J Divergence A: Multi Heal Create multiple healing balls; however, each of them has reduced healing. Divergence B: Ranged Heal Fires a healing ball forward. Energy Shield (20% MP) Input method: D + > + J Divergence A: Ranged Energy Shield Fires the energy shield a short distance forward, but its duration is reduced. Divergence B: Energy Parrying Swings the staff around to block incoming attacks. Drains MP until cancelled by pressing 'Defend'. Energy Disk (50% MP) Input method: D + ^ + A Divergence A: Multiple Energy Disks Splits the energy disk into six, but greatly reduces its power and duration. Divergence B: Swift Energy Disk Hurls the energy disk ahead with great speed, but it loses the homing effect. Heal (myself) (70% MP) Input method: D + v + J Divergence A: Emergency Heal Reduces the cast time, but also reduces the healing amount. Divergence B: Greater Heal Increases the healing amount, but also increases the cast time. Levitation (20% MP + ...) Input method: D + v + A Levitates surrounding enemies into the air. Drains MP until cancelled by pressing 'Defend'. Staff hit (0% MP) Input method: D + J + A Hit the enemy at close range with the staff. **Last Word (A+J): Destructive Energy Shield** The pinnacle of defensive and offensive magic. Fires an energy shield forward that destroys everything in its path. ==Bart== Normal attacks will now shoot out a short range ball. Dirge for the Deceased delay increased. After a long delay, it will spawn 1 skull, followed by 3 more. Input method changed to D + > + J Ballad of Bats will no longer automatically continue. Press 'A' to spawn more bats. Input method changed to D + v + A Melody of Mana input method changed to D + J + A Added new skill: Sound Blast (8% MP + ...) Input method: D + > + A (+ A...) Fires a blast of sound which can inflict damage. Added new skill: A Song of Ice and Fire (30% MP) Input method: D + v + J Play a song which causes ice and fire to rain down upon the area. Added Last Word (A + J) - True Sonata of Eternal Death Play the most macabre song that levitates all enemies. Changed background of face picture. ==Asche== Burning Ash Blast may no longer be reflected once it has been ingited. Changed sound effects of Swirling Ash hitting. Changed sound effects of Self-Immolation. Changed Last Word - Rising Ash Draw upon the power of the subterranean underworld to burn the area around the nearest victim, causing an infernal pillar of ash to rise up and inflict massive damage. ==Moeyy== Changed sound effects of Clone Explosion. Added sound effects when being hit. Added sound effects to Fade. The sound effect differs if used while injured. Changed sound effects when a clone disappears. ==Janice== Frozen Starfall will no longer hit frozen enemies. Frozen Starfall now actually look like stars. Added a visual effect when casting Frozen Starfall. Changed sound effects of Angel's Blessing. Changed background of face picture. ==Richie== Wind God's Knife's Detonate: Whirlwind is now yellow. Ultimate Weapon's Detonate is now also yellow. Changed sound effects of Wind God's Knife D>A when hitting. ==Rudolf== Veil of Swords now costs 20% MP to activate. Cost of maintaining it increased. Added Last Word - Mass Shadow Clones Create a massive amount of clones. Note: Using this skill will end Hide, if it is currently in use. ==Louis== Added sound effects to Absolute Defence Absolute Defence now costs only 15% MP at the start, and can only be maintained for up to 2 seconds. Area of effect of the 'blocking' reduced, to more accurately fit with Louis' normal hitbox size. It will now also reflect most projectiles. ==Davis== Wpoint added to Speed Punch. Speed punch now costs 15% MP. Can press A after use for a second punch for 10%MP. Visual effects improved. Replaced Blast Strafe (D + v + J) to a new skill: Dragon Blast (40% MP) Input Method: D + v + J Fires a power dragon to the front. ==Woody== Fixed bug where Energy Blast would prematurely end. Added new skill: Final Energy Blast (15% MP) Input method: Energy Blast + A A finishing move for Energy Blast, a more powerful Energy Blast. ==Firzen== Added new skill: Fusion Blast (8% MP) Input method: D + > + A Fires a blast of energy that may either freeze or burn opponents. Added new skill: Fusion Sword (20% MP) Input method: D + v + J Create a sword with the power of fire and ice. Added new skill: Firzen Kick Input method: D + v + A A kick with the power of ice and fire. Press A to follow up into superpunch. ==Louis EX== Added new skill: Phoenix Whirlwind (60% MP) Input method: D + ^ + J Summons a whirlwind which burns enemies. Added new skill: Phoenix Flame (30% MP) Input method: D + v + J Punch the ground and cause fire to erupt. Added new(?) skill: Thunder Punch (6% MP) Input method: D + > + J Added new skill: Phoenix Fireball (20% MP) Input method: D + ^ + A Hurls up a fireball that seeks out and descends upon enemies. Added new skill: Phoenix Wave (25% MP) Input method: D + J + A After charging for a moment, slash while releasing two waves of energy. Added Last Word (A+J): True Phoenix Dance A powerful dance which unleashes various divine abilities of the Phoenix. Others:
Reduced file sizes. Visual changes to menu backgrounds. Various minor changes to stage 5, still work in progress. Removed advertisements. (They can be re-added in by enabling updates, if for some reason you miss them.) Bokors will now no longer block attacks while using skull blasts. Separated the character movelist into a different text file. Greetings, fellow humans. After much delays and arduous waiting, I have finally released yet another update! With this, I have started working on stage 5, as well as reworked 4 characters. With this, most of the characters are completed, and this mod will be completed soon™! Yay! Christmas comes early I guess. Stage 5 revamped! This is a work in progress and may be subject to changes. Stage 5 music changed to "Cosmic Mind ~ Emotional Skyscraper" from Undefined Fantastic Object. New items added: Ice Shuriken: A shuriken which freezes enemies. Character changes: ==Janice== Overwhelming Disaster replaced with new skill, "Frozen Starfall". (25% MP) Causes frozen stars to rain down upon enemies. ==Richie== Can now use Bitter Cold Breath with D>J when Freeze's Sword is equipped. Can use the following skills with Ice Shuriken: Ice Blast (D + > + A): Fires a blast of ice ahead. Cold Wind (D + > + J): Attack and freeze distant enemies with a blast of cold wind. Detonate! "Ice Disk" (D + v + J): Throws the shuriken, spinning it with such great speed that it resembles a disk. ==Davis== Added Last Word (A+J): Immortal Dragon's Heart Summons the spirit of an immortal dragon which shoots out nine dragons to attack nearby enemies. ==Dennis== Vacuum Whirlwind Kick input method changed to D + v + J Added new skill: Wind Blast Kick (15% MP) Input method: D + J + A Deliver a powerful kick that creates a blast of wind and knock enemies far away. Added new skill: Whirlwind (60% MP) Input method: D + ^ + J Summon a strong whirlwind to attack nearby enemies. Added Last Word (A+J): Violent Storm Blast Condenses the essence of powerful hurricanes into a ball which seeks out unfortunate victims, unleashing whirlwinds upon contact. ==Louis== Added new skill: Ball Lightning (20% MP) Input method: D + v + A Congeals lightning into a slow moving ball which deflects projectiles. Added new skill: Lightning Cloudburst (60% MP) Input method: D + ^ + A Explode out with the power of lightning to inflict heavy damage on nearby enemies and knock them away. Added Last Word (A+J): Thunder Hurricane Creates a hurricane with the power of thunder. It will periodically cause explosions, and deflect projectiles. ==Deep== May no longer use Charged Blast during rolling or Leap Attack. Added new skill: Berserk (8% HP) Input method: D + ^ + A (Input again to cancel) Become berserk, raging with power and attacking with greater ferocity. However, such power comes at a cost... Attack speed is increased, but defence duration is halved. All skills will be improved, but will additionally cost HP. Berserk skill changes: - Energy Blasts: HP cost +2% , speed increased. Third consecutive blast has +4% HP cost, and will fire 3 shots. - Strike: HP cost +4%, Damage +10%. - Leap Attack: HP cost +4%, MP cost -5%. - Dashing Strafe: HP cost +8% (+6% if grabbing), Final hit damage +100% and +50% Bdefend. Leave a trail of flames behind. - Charged Blast: HP cost +4%, charge time -33%. Added new skill: Recovery (75% MP) Input method: D + v + J Perform breathing exercises to accelerate the recovery of HP. Not usable while berserk. Added new skill: [Berserk]Heavy Smash (0% MP) Input method: D + v + J Slash down hard with your sword. Only usable during Berserk. Added Last Word (A+J): Intensifying Energy Blasts Unleash several waves of energy blasts in quick succession, each wave stronger and faster than the last. The final blast will be a slow moving, but unstoppable powerful blast that bursts into multiple shots after travelling some distance. *blasting intensifies* Misc:
Fixed bug where Luce could jump immediately after picking up heavy items. Zombies will now die when they they take enough damage to go into dance of pain. Hi everyone! Stage 4 is finally released! Enjoy! Testing phase of Stage 4 - Official release has been slightly changed. Character changes:
==Markus== Added new skill: Feign death (4% HP + 8% MP) Input Method: D + v + J Pretend to drop dead, possibly causing the enemies to let their guard down... May be used while injured for an additional 4% HP cost. (Total 8% HP) ==Davis== Added new skill: Blast Strafe (40% MP) Input Method: D + v + J Fire a barrage of energy blasts. Multiple Energy Blasts MP cost reduced (40% -> 35%). May no longer be used while running or rolling. All skills may now be used during the first frame of defence. === Stage changes: Stage 4 - Queen's Island revamped! Fire and ice will rain from the sky. Two new sub-bosses have been added. Stage 3 boss AoE reworked. Will no longer damage characters in an invisible area around him, and first phase will now use a fabulous column. === Music changes: Stage 4 music changed to "Walking the Streets of a Former Hell" from Subterranean Animism. Stage 4 boss music changed to "Solar Sect of Mystic Wisdom ~ Nuclear Fusion" from Subterranean Animism. Added another Last Word theme, "Last Word Unleashed" from Hopeless Masquerade. === AI changes: Janice and Bart will no longer save up MP for heals if they are the only player on their team. Increased maximum range at which Asche will use Burning Ash Blast. === Misc changes: Bokor Skull blast casting speed reduced. Last Word can now be cancelled with 'D'. I may or may not have sneaked in another secret character... Greetings, fellow fighters, Today, I will be releasing a patch, in which several characters will be updated. I realise that currently, not all characters are equal, but I'm working on it. Hopefully, this will make stage mode more playable. My goal when it comes to character updates is that all (playable) characters should have 8 moves; 7 normal moves on each of the default input methods, and an additional "Last Word" (A+J). Currently completed [11/18]: John, Henry, Firen, Freeze, Woody, Asche, Moeyy, Janice, Richie, Luce, Bat Work in progress (please wait warmly until it is ready) [7/18]: Deep, Rudolf, Louis, Dennis, Davis, Bart, Markus With this, I would say that this mod is a little over 50% done; 3/5 stages are complete, 6/11 default characters have been reworked, and 7 new characters have been added, of which, 5/7 are complete. Hopefully, it will be 100% done soon! New minions: New minion: Bokor! A voodoo sorcerer who practices black magic and creates zombies. Skills: Skull Blast (15% MP) Input method: D + > + A Fires a skull. Raise Corpse (40% MP) Input method: D + v + J Raises a corpse as a zombie to fight for you. Zombies are slow and weak, and die if they get knocked down New minion: Zombie! A re-animated corpse brought back to life by a bokor. Traits: + Pain Immunity: All injury reduced to 1 TU. Zombies are incapable of feeling pain. - Fragile: Dies if knocked down. - Undead: Drinks have no effect, and will be thrown instead. Zombies are unable to eat or drink the food of the living; it is poison to them. Skills: None. Stage changes: Stage 3: Reduced 3-4 boss HP. Changed some of the boss minions. Stage 2: Reduced the number of knights at the end of 2-1 and added a spellknight. Added two boxes at the end of 2-2. Added an additional phase at the end of 2-5. Character changes: ==John== Added Last Word (A+J): Destructive Energy Shield Creates a powerful shield that goes forth, emanating blasts of energy. Changed sound effects for Multiple Energy Blasts and Retreating Energy Blast. ==Henry== Added Last Word (A+J): Mortal Arrows Coalesce killing intent into five powerful arrows and fire them all at once. Reworked Bow Smash (DvJ). MP cost increased. (0% -> 8%) Damage increased. (35 -> 45) Speed increased slightly. Knockback increased. (10 -> 25) Added new skill: Retreating Shot (10% MP) Input method: D + ^ +A Jump and retreat backwards while shooting an arrow ahead. Added wpoint to Imperishable Shooting, and changed its sound effects. ==Firen== Added Last Word (A+J): Great Ball of Fire Spit out an unstoppable, massive ball of fire which burns everything in its path, leaving flames in its wake. Added new skill: Flame Touch (8% MP) Input method: D + J + A Ignite your fingertips and touch an enemy, burning them. Added new skill: Flash Fire (30% MP) Input method: D + v + A A quick breath of fire, useful in desperate situations. ==Freeze== Added Last Word (A+J): Great Wall of Ice Creates multiple icicles to build a wall that divides the battlefield in half and make the enemies pay. Added new skill: Ice Punch (12% MP) Input method: D + J + A Deliver a punch to an enemy that freezes them. This is a cold pun... Added new skill: Snowball (30% MP) Input method: D + ^ + A Drop a snowball in front of you. ==Woody== Added Last Word (A+J): Photosynthesis Absorb sunlight and use it to regain HP and MP. Once charged, press A to regain more MP, or J to regain more HP. ==Bat== Added Last Word (A+J): Bat Legion Summons a larger swarm of bats. Added new skill: Reflecting Laser (30% MP) Input Method: D + J + A Shoots a laser from your eyes that reflects off enemies to hit more enemies. Added new skill: Baseball Bat (12% MP) Input Method: D + v + J Takes out a baseball bat. Added new skill: Baseball (8% MP) Input Method: D + v + A Tosses up a baseball. If you have a baseball bat, you can hit it. Added new skill: Skyward Laser (60% MP) Input Method: D + ^ + A Fire a huge laser upwards. ==Asche== Burning Ash Blast will no longer combo with itself. Types of projectiles it can destroy are reduced, and it will now be destroyed upon contact with a hostile projectile. Changed face picture. ==Moeyy== Normal attack speed increased. Super punch and run attacks will now create a clone to perform the attack while retreating backwards. Fade may now be used when hit; but doing so will cost an additional 10% HP. Doppelgänger Attack now has fabulous sparkles. Fixed bug where skills could not be used while rolling. Changed face picture. ==Janice== Added new skill: Cold Wind (30% MP) Input Method: D + v + J Fires a blast of wind ahead that freezes enemies. Changed sound effects of Angel's Blessing. ==Richie== Added new skill: Refining (15% MP) Input Method: D + ^ + A Refine an ordinary weapon into a more powerful magical item. Weapons you can refine: Baseball bat, Boomerang, Scythe. Added new skill: Dig (12% MP + ...) Input Method: D + ^ + J Dig up various ordinary weapons from the ground. The longer you dig, the better the items you can find. Press D to cancel. Ultimate Weapon will no longer fly away if left on ground. Fixed bug where skills could not be used after picking up Ultimate Weapon from ground. AI can now use Refining. Fixed bug where AI would sometimes become stupid after picking up ordinary items. AI will now use skills with beer, molotov cocktail, magic boomerang, bat of bats, cursed scythe, and milk. Added new skills to milk: Milk Blast (D + > + A): Fire a blast of milk at the enemy, damaging them. Milk Healing (D + > + J): Condense milk into a ball, which heals the first person to take it. ==Luce== Resonance now works for 1/3 of a second after using a skill. Normal attack speed increased, running attack speed recovery time reduced. High Kick input method changed to D+J+A. Pillar of Light input method changed to D+^+J, visual effects changed. AI changed to reflect new input methods and Resonance. Speed Kick distance increased, Bdefend increased (16 -> 40), vrest reduced (15 -> 7). Added new skill: Light Bind (30% MP / Resonance: 20% MP) Input method: D + ^ + A Summons an angel to bind an enemy, restricting their movement. Added Last Word (A+J): Lux Aeterna Creates an eternal pillar of brilliant light which smites victims who approach it. Changed face picture. Others:
Minor changes to morph's AI to reduce the chances of it morphing into lesser minions. Hellooo! Today I am pleased to announce that I have just finished revamping stage 3! It will feature a new boss whose attacks get 'upgraded' each time you defeat him! Stage 3 Revamp! Welcome to the Great Wall of China! Many magical items are available for the taking! However, you will face heavenly tribulation... This stage features a new final boss! Final boss must be defeated multiple times, and becomes stronger with every defeat. An (outdated) video of me testing stage 3. As of the latest release, as far as I know, the final phase works correctly. Can you figure out how to beat the final phase...? Character changes: Asche: Burning Ash Blast (D>A) reworked. It will now fire a slow and weak gray projectile. After flying for some time, it ignites and turns into a powerful burning projectile. Spontaneous Combustion (D>J) will now cause enemies to flinch when hit, and damage enemies upon exploding. Delay reduced slightly. Bart: Dirge for the Deceased (D>A) will now shoot the skulls throughout the duration of the skill. New skill: Ballad of Bats (10%MP + ...) Input method: D + > + J Plays an ultrasonic ballad that summons bats to fight for you. Press D to cancel. Richie: Ultimate Weapon durability reduced. Ultimate Weapon's D>A damage reduced (135 -> 75), colour changed to gray. Will now either burn and knockback, or freeze and pull. Ultimate Weapons' D>J BDefend reduced (60 -> 20). Ultimate Weapon will fly away if left unclaimed on ground for 3 seconds. Luce: Recovery time from Speed Kick reduced. Firen: Spirits of fire will alternate between summoning bats and skulls. Stage 2 changes: Reduced number of knights at start of 2-1 in multiplayer. The vampire bats are now red, and will now switch targets to the closest character after respawning. Bat of bats in 2-3 reworked. 3 will spawn at the enemy side, 2 will spawn at the player side. Will not respawn after use. Music changes: Stage 2 music changed to "Desire Drive" from Ten Desires. At 2-3, the music changes to "Desire Drive (Spirit world version)" from Ten Desires. Stage 3 music changed to "Shanghai Teahouse ~ Chinese Tea" from Hisoutensoku. Final Boss music changed to "The Venerable Ancient Battlefield ~ Suwa Foughten Field" from Mountain of Faith. New Minions: New minions have been added, and will be used in stages. They will be tagged with '[NPC]' in their name (Non-Player Character). Currently, I don't have a way to 'hide' them from character selection screen (yet), so I suggest simply not selecting them. (Unless of course, you also like to live dangerously...) New minion: Pyro! Typical pyromaniac arsonist with an unhealthy obsession with fire. Skills: Throw Molotov Cocktail (30% MP) Input Method: D + > + A Hurls a Molotov Cocktail in front. Suicide Bomb (60% MP) Input Method: D + J + A Blow yourself up. You will die in the process. New minion: Morph! An amorphous creature which vaguely resembles a human. Can transform into its enemies. Skills: Grab (10% MP) Input Method: D + > + J Leap forward and grab the enemy. Transform (30% MP) Input Method: Grab + D + J + A Transform into the enemy. New minion: Spellknight! A knight with basic magic. Skills: Energy Shield (20% MP) Input Method: D + > + J Create an energy shield that deflects most incoming attacks. Self-Heal (70% MP) Input Method: D + v + J Heal yourself. New minion: Frostknight! A knight with icy cold attacks. (Note: This is currently not used in stage, and will be used in stage 4) Skills: None New Item: Snowball! A large ball of snow, which can be thrown at enemies to freeze them. AI changes: Added AI for Moeyy. Increased minimum and maximum range at which Asche will use Burning Ash Blast (D>A), due to the skill being reworked. Asche AI will now use Flame of Reincarnation. Other changes:
Fixed a bug where some characters could jump immediately after picking up a heavy item. The devils spawned from Orange Orb will now fly slightly higher. Molotov Cocktail now explodes after being thrown. Added a couple of easter eggs for all you dataminers / observant people xD. Hi people! It's been a long time since I've last updated this, because life got kinda busy. :/ But it's worth waiting for! In this update, some characters have a powerful Last Word added, and Stage 2 has been revamped! Last Word: Some characters may use a consummately powerful technique with J+A. It has no MP cost; however, it has a long start up time and can only be used once. Characters with Last Words added: Asche, Moeyy, Janice, Markus, Richie Stage Changes: 1-1: Number of bandits reduced. Stage 2 revamp! Fight your way through the Stanley Prison! Beware of vampire bats that constantly seek out fresh blood... These bats don't stay dead for long, but reform after being killed. Amass a large group of followers to wipe out the enemy's even larger group! Character Changes: Asche: Added new skill: Flame of Reincarnation (10% HP + 10% MP) Input Method: D + J + A A forbidden technique which destroys your own life force and recreates it. +20% HP, net gain of +10% HP. Added Last Word (A + J): Infernal Invigoration Use the power of fire to heal yourself while incinerating nearby enemies. Moeyy: Clone Explosion (D^A) and Fabulous Clone Detonation (DvA) delay before detonation reduced to 1 second. All skills may now be used while rolling. Reworked It's a Trap! (D>J) It will now create an annoying obstacle that seeks out enemies and hits them for minor damage. MP cost increased (20% -> 30%) Added Last Word (A + J): LOL Creates a clone which sprays nitrous oxide (also known as laughing gas) everywhere. Janice: Arctic Area will no longer hit and unfreeze enemies who are already frozen. Added Last Word (A + J): Fimbulvetr Reduce the temperature in the world to absolute zero, freezing and damaging all enemies. Markus: Added Last Word (A + J): One Punch Deliver an extremely powerful punch to the closest enemy. Richie: Item creation MP cost reduced (20% -> 12%) Added Last Word (A + J): Ultimate Weapon Create the most powerful weapon with the power of five elements. Weapon Skills: Ultimate Laser (D + > + A) - Shoots a fat, powerful laser. Ultimate Chasing Blasts (D + > + J) - Shoots five homing balls. Detonate! (D + v + J) - Detonate the weapon. Luce: Added sound effects to Speed Kick Woody: Fixed bug where teleport sometimes could not be used while standing. Enabled teleport to be used while walking. Added new moves to some classic characters! Louis: Absolute Defence (0.4% MP + ...) Input method: D + v + J Take a defensive stance and become impervious to all sorts of attacks. Deflects most projectiles. Press 'D' to cancel, or 'A' to cancel into Thunder Punch. Can also be cancelled into other skills. Firen: Spirits of Fire (12% MP) Input method: D + ^ + A (+ A + ...) Summons spirits of fire which seek out opponents. Freeze: Bitter Cold Breath (30% MP) Input method: D + v + A Blows an icy breath ahead to freeze enemies. Dennis: Vacuum Whirlwind Kick (15mp + ...) Input method: D + J + A Spin2win, creating a vacuum which pulls enemies towards you. This skill sucks, literally. Woody: Blink (8% MP) Input method: D + J + A Teleport a short distance ahead. Can be used while rolling. Other:
Added AI for Markus. Minor improvements to AI. Hi everyone and welcome to the occasional patch notes thing! Today I will be doing character updates. Also, 5 of the classic characters have been given new moves! Character changes: Luce: Input method for Pillar of Light changed to D+J+A High Kick and Speed Kick can now hit multiple enemies. High Kick horizontal displacement of enemies reduced. Speed Kick will now damage enemies it passes. Weapon throwing strength increased. Speed penalty when carrying a heavy item reduced. Fixed weapon not appearing beside her during High Kick and Speed Kick. High Kick and Speed Kick can now be used during a roll. Added new skill: Geistleibschläge (20% MP / Resonance: 15% MP) Input method: D + v + A Rapidly assault an enemy at close range with physical and magical attacks simultaneously. Markus: Crash punch and Rising Uppercut may now be used while lying. Moey: Cursed Clone Bomb replaced with new skill: Fabulous Clone Detonation (30% MP) Input method: D + v + A Creates a magnificent clone which self-detonates after 2 seconds, inundating the area with its fabulousness. Enemies in the area will nosebleed uncontrollably, taking minor damage. Doppelgänger Attack damage increased (45 -> 50), will now grant 0.5 seconds of invulnerability after use. It's a trap! will now knock down, +16 Bdefend. Illusion Blast can no longer be reflected. Janice: Overwhelming Disaster MP cost increased (20% -> 25%) Fixed typo where Ice Blast was incorrectly stated as 15% MP. (Should be 20% MP) Added new skills: Triune Ice Blasts (40% MP) Input method: D + J + A Fires a spread of three balls of ice which freeze enemies. Arctic Area (25% MP) Input method: D + v + A Significantly reduce the temperature in the area around you, freezing nearby enemies. Richie: When equipped with Freeze's sword, can use Ice Blast with D+>+A, or detonate (D+v+J) it to use Whirlwind. Added new moves to some classic characters! John: Multiple Energy Blasts (15% MP) Input method: D + J + A Fires a spread of three energy blasts with reduced range. Retreating Energy Blast (10% MP) Input method: D + v + A Retreat while firing a short range blast of energy ahead. Deep: Charged Blast (20% MP) Input method: D + J + A Charges up an energy blast, sending it flying further and faster. May be released prematurely for reduced effect by pressing 'A'. Henry: Imperishable Shooting (10% MP + ... ) Input method: D + v + A Rapidly fire arrows ahead. The shooting doesn't stop, until you press 'D' or run out of MP. There's a reason I named it this, though (come on, tell us!) Bow Smash (0% MP) Input method: D + v + J Smash an enemy at close range with your bow. Rudolf: Veil of Swords (2% MP + ...) Input method: D + ^ + A Move around and slash surrounding enemies with such high speeds that they can't see you. (John Cena?) Press 'D' to cancel. Swords Dance (0% MP) Input method: D + v + A Slash enemies around you with your swords. Davis: Multiple Energy Blasts (40% MP) Input method: D + J + A Fires a spread of five energy blasts. Speed Punch (0% MP) Input method: D + > + J Dash forward and punch an enemy ahead of you. Other changes:
Added a 'Spectate' option in character selection. When selected, you die upon spawning, allowing you to spectate the match. Greetings, humans! Today I have a new patch. Let's be honest, this one was kinda rushed, because I started researching on stuff like flammable liquids and molotov cocktails for the purpose of this patch, but then I realised that my web searches might be rather incriminating, so I decided to release this ASAP. That way, just in case the police start knocking on my door and questioning me, I at least have some proof that I did it for this game! Anyways, this patch will also introduce some new items and a new battlemage character who excels in swift attacks and combos. Her unique trait will also reward players who can react quickly and combo skillfully! New character: Luce! A battlemage who wields the power of light, and excels in fast attacks and combos. (Somewhat) comes with AI too! Traits: + Speed of Light: Running speed +10% Luce moves at the speed of light, or so she claims. + Resonance: Skills can be cancelled into other skills. Doing so reduces the MP cost of your next skill. Luce can adroitly use skills in quick succession, channeling the residual energy from one skill to another. Skills: Laser (30% MP / Resonance: 20% MP) Input Method: D + > + A Fires a laser straight ahead. IMA FIRIN MAH LAZOR! Speed Kick (15% MP / Resonance: 10% MP) Input Method: D + > + J Dash forward and kick an enemy. High Kick (15% MP / Resonance: 10% MP) Input Method: D + ^ + A Kick an enemy high into the air. Pillar of Light (70% MP / Resonance: 55% MP) Input Method: D + ^ + J Creates a huge pillar of light around you that sends nearby enemies flying. Self-Heal (70% MP / Resonance: 55% MP) Input Method: D + v +J Use basic healing magic to heal yourself. New items: Spirit Items! When on the ground, these items move by themselves, almost as though they refuse to be picked up... When thrown, they travel slightly further and faster, and will deflect most incoming projectiles. Types of Spirit Items: * Knife * Shuriken * Boomerang New item: Molotov Cocktail! When thrown, it ignites enemies. This isn't actually magic, but rather, science. Stage changes: Shifted milk / cyan orbs that drop at end of stage to be nearer to the end. Increased midboss HP slightly. Added minions to midboss. Buffed HP of minions in final boss. Reduced HP/lives of hostages. Item changes: Bat of Bats and Magic Boomerang will no longer hit enemies that are too close when throwing. (Will go past them and activate) Character changes:
Richie: Spirit sword will now deflect most incoming projectiles when thrown. Detonate cast time reduced. Slightly reduced pull distance of Spirit Sword. Added new skills to beer and Molotov Cocktail: Item Innate Blast "Flame" -Short Range- (D+>+A): Ignites some of the flammable liquid to burn enemies at short range. Item Auxiliary Ability "Flame" -Long Range- (D+>+J): Ignites some of the flammable liquid to burn enemies at long range. Detonate! "Explosion" (D+v+J): Ignites the entire contents of the bottle and cause a fiery explosion. Added new skill to boomerang (normal): Detonate! "Power Spin" (D+v+J): Throws the boomerang, spinning it with such great speed that it resembles a disk. Added new skills to Cursed Scythe: Item Innate Blast "Skull Blasts" (D+>+A): Summons a skull which pursues enemies. Item Auxiliary Ability "Double Skull Blasts" (D+>+J): Summons two skulls which pursue enemies. Detonate! "Cursed Explosions" (D+v+J): Creates an explosion to your front and back. Be careful, these explosions can hurt allies! |
About the game:
Version 1, Revision 18
(Download) (20/05/2017) Features: - 14 new magical items - 7 new characters - New skills on existing characters Work in progress: - Revamp stages (4/5) Links: Overview Items Glossary About the Author
I'm an Ash. Archives
February 2017
CategoriesOlder versions:
Version 1, Revision 17 (Download) (01/02/2017) Version 1, Revision 16 (Download) (27/11/2016) Version 1, Revision 15 (Download) (08/10/2016) Version 1, Revision 14 (Download) (23/09/2016) Blogroll:
Airi's Album (airi-nyan.weebly.com) Self taught artist. Feel free to contact her for commissions! MoeyyAS's GitHub (github.com/moeyyas) Computer programming expert. |