Introduction:
This is a modification of LF2 which introduces new magical items with various effects, as well as new characters, made by me!
Magical Items:
Pretty much self-explanatory; magical items have various magic effects when used. There are also magical orbs, single-use items which allow the user to cast the spell contained within.
This is a modification of LF2 which introduces new magical items with various effects, as well as new characters, made by me!
Magical Items:
Pretty much self-explanatory; magical items have various magic effects when used. There are also magical orbs, single-use items which allow the user to cast the spell contained within.
New characters:
New characters have been added, to add a variety of archetypes and playstyles not available in the original Little Fighter 2.
Asche, a pyromancer who can manipulate life force and use other characters as a conduit for his spells.
Moeyy, an illusionist and master strategist who uses various tricks and traps to confuse enemies.
(Idea by MoeyyAS - github.com/moeyyas)
Janice, a healer and cryomancer who excels in supporting her team.
Markus, a brawler who excels in close-range combat. He can use powerful skills once he has grabbed his opponents.
Bart, a bard who plays various songs to help his allies or harm his enemies.
Richie, an artificer who creates his own unique magical items. His skills vary depending on his equipped item.
Luce, a battlemage who wields the power of light, and excels in fast attacks and combos. MP cost is reduced when skills are used in quick succession.
New characters have been added, to add a variety of archetypes and playstyles not available in the original Little Fighter 2.
Asche, a pyromancer who can manipulate life force and use other characters as a conduit for his spells.
Moeyy, an illusionist and master strategist who uses various tricks and traps to confuse enemies.
(Idea by MoeyyAS - github.com/moeyyas)
Janice, a healer and cryomancer who excels in supporting her team.
Markus, a brawler who excels in close-range combat. He can use powerful skills once he has grabbed his opponents.
Bart, a bard who plays various songs to help his allies or harm his enemies.
Richie, an artificer who creates his own unique magical items. His skills vary depending on his equipped item.
Luce, a battlemage who wields the power of light, and excels in fast attacks and combos. MP cost is reduced when skills are used in quick succession.
"Last Word" System:
All playable characters have been given a powerful "Last Word" skill, usable by pressing 'Jump' and 'Attack' simulatenously. However, it takes a long time to start up, and may only be used once per stage.
All playable characters have been given a powerful "Last Word" skill, usable by pressing 'Jump' and 'Attack' simulatenously. However, it takes a long time to start up, and may only be used once per stage.
Update to existing characters:
All playable characters have had new skills added, so that they have at least 8 skills, one for each of the inputs:
D>A, D>J, D^A, D^J, DvA, DvJ, DJA, J+A (Last Word).
Additionally, new systems have been added to some existing characters...
John - "Spell Divergence" system
When casting certain spells, if 'Attack' or 'Jump' is pressed prior to the spell being completed, an alternate version will be used instead.
Alternate versions may have certain advantages or disadvantages over the originals.
Henry - "Focus" system
After standing still for a while, he will enter into a focused state, indicated by green sparks. During this state, some moves have improved effects.
Deep - "Berserk"
Berserk (8% HP)
Input method: D + ^ + A (Input again to cancel)
Become berserk, raging with power and attacking with greater ferocity. However, such power comes at a cost...
Attack speed is increased, but defence duration is halved.
All skills will be improved, but will additionally cost HP.
All playable characters have had new skills added, so that they have at least 8 skills, one for each of the inputs:
D>A, D>J, D^A, D^J, DvA, DvJ, DJA, J+A (Last Word).
Additionally, new systems have been added to some existing characters...
John - "Spell Divergence" system
When casting certain spells, if 'Attack' or 'Jump' is pressed prior to the spell being completed, an alternate version will be used instead.
Alternate versions may have certain advantages or disadvantages over the originals.
Henry - "Focus" system
After standing still for a while, he will enter into a focused state, indicated by green sparks. During this state, some moves have improved effects.
Deep - "Berserk"
Berserk (8% HP)
Input method: D + ^ + A (Input again to cancel)
Become berserk, raging with power and attacking with greater ferocity. However, such power comes at a cost...
Attack speed is increased, but defence duration is halved.
All skills will be improved, but will additionally cost HP.
Improved visual effects:
Various changes to the menu and GUI, as well as to existing characters.
Various changes to the menu and GUI, as well as to existing characters.
Stage:
Stage mode has been revamped to include various unique hazards which vary depending on the stage.
Stage mode has been revamped to include various unique hazards which vary depending on the stage.