Greetings, fellow fighters, Today, I will be releasing a patch, in which several characters will be updated. I realise that currently, not all characters are equal, but I'm working on it. Hopefully, this will make stage mode more playable. My goal when it comes to character updates is that all (playable) characters should have 8 moves; 7 normal moves on each of the default input methods, and an additional "Last Word" (A+J). Currently completed [11/18]: John, Henry, Firen, Freeze, Woody, Asche, Moeyy, Janice, Richie, Luce, Bat Work in progress (please wait warmly until it is ready) [7/18]: Deep, Rudolf, Louis, Dennis, Davis, Bart, Markus With this, I would say that this mod is a little over 50% done; 3/5 stages are complete, 6/11 default characters have been reworked, and 7 new characters have been added, of which, 5/7 are complete. Hopefully, it will be 100% done soon! New minions: New minion: Bokor! A voodoo sorcerer who practices black magic and creates zombies. Skills: Skull Blast (15% MP) Input method: D + > + A Fires a skull. Raise Corpse (40% MP) Input method: D + v + J Raises a corpse as a zombie to fight for you. Zombies are slow and weak, and die if they get knocked down New minion: Zombie! A re-animated corpse brought back to life by a bokor. Traits: + Pain Immunity: All injury reduced to 1 TU. Zombies are incapable of feeling pain. - Fragile: Dies if knocked down. - Undead: Drinks have no effect, and will be thrown instead. Zombies are unable to eat or drink the food of the living; it is poison to them. Skills: None. Stage changes: Stage 3: Reduced 3-4 boss HP. Changed some of the boss minions. Stage 2: Reduced the number of knights at the end of 2-1 and added a spellknight. Added two boxes at the end of 2-2. Added an additional phase at the end of 2-5. Character changes: ==John== Added Last Word (A+J): Destructive Energy Shield Creates a powerful shield that goes forth, emanating blasts of energy. Changed sound effects for Multiple Energy Blasts and Retreating Energy Blast. ==Henry== Added Last Word (A+J): Mortal Arrows Coalesce killing intent into five powerful arrows and fire them all at once. Reworked Bow Smash (DvJ). MP cost increased. (0% -> 8%) Damage increased. (35 -> 45) Speed increased slightly. Knockback increased. (10 -> 25) Added new skill: Retreating Shot (10% MP) Input method: D + ^ +A Jump and retreat backwards while shooting an arrow ahead. Added wpoint to Imperishable Shooting, and changed its sound effects. ==Firen== Added Last Word (A+J): Great Ball of Fire Spit out an unstoppable, massive ball of fire which burns everything in its path, leaving flames in its wake. Added new skill: Flame Touch (8% MP) Input method: D + J + A Ignite your fingertips and touch an enemy, burning them. Added new skill: Flash Fire (30% MP) Input method: D + v + A A quick breath of fire, useful in desperate situations. ==Freeze== Added Last Word (A+J): Great Wall of Ice Creates multiple icicles to build a wall that divides the battlefield in half and make the enemies pay. Added new skill: Ice Punch (12% MP) Input method: D + J + A Deliver a punch to an enemy that freezes them. This is a cold pun... Added new skill: Snowball (30% MP) Input method: D + ^ + A Drop a snowball in front of you. ==Woody== Added Last Word (A+J): Photosynthesis Absorb sunlight and use it to regain HP and MP. Once charged, press A to regain more MP, or J to regain more HP. ==Bat== Added Last Word (A+J): Bat Legion Summons a larger swarm of bats. Added new skill: Reflecting Laser (30% MP) Input Method: D + J + A Shoots a laser from your eyes that reflects off enemies to hit more enemies. Added new skill: Baseball Bat (12% MP) Input Method: D + v + J Takes out a baseball bat. Added new skill: Baseball (8% MP) Input Method: D + v + A Tosses up a baseball. If you have a baseball bat, you can hit it. Added new skill: Skyward Laser (60% MP) Input Method: D + ^ + A Fire a huge laser upwards. ==Asche== Burning Ash Blast will no longer combo with itself. Types of projectiles it can destroy are reduced, and it will now be destroyed upon contact with a hostile projectile. Changed face picture. ==Moeyy== Normal attack speed increased. Super punch and run attacks will now create a clone to perform the attack while retreating backwards. Fade may now be used when hit; but doing so will cost an additional 10% HP. Doppelgänger Attack now has fabulous sparkles. Fixed bug where skills could not be used while rolling. Changed face picture. ==Janice== Added new skill: Cold Wind (30% MP) Input Method: D + v + J Fires a blast of wind ahead that freezes enemies. Changed sound effects of Angel's Blessing. ==Richie== Added new skill: Refining (15% MP) Input Method: D + ^ + A Refine an ordinary weapon into a more powerful magical item. Weapons you can refine: Baseball bat, Boomerang, Scythe. Added new skill: Dig (12% MP + ...) Input Method: D + ^ + J Dig up various ordinary weapons from the ground. The longer you dig, the better the items you can find. Press D to cancel. Ultimate Weapon will no longer fly away if left on ground. Fixed bug where skills could not be used after picking up Ultimate Weapon from ground. AI can now use Refining. Fixed bug where AI would sometimes become stupid after picking up ordinary items. AI will now use skills with beer, molotov cocktail, magic boomerang, bat of bats, cursed scythe, and milk. Added new skills to milk: Milk Blast (D + > + A): Fire a blast of milk at the enemy, damaging them. Milk Healing (D + > + J): Condense milk into a ball, which heals the first person to take it. ==Luce== Resonance now works for 1/3 of a second after using a skill. Normal attack speed increased, running attack speed recovery time reduced. High Kick input method changed to D+J+A. Pillar of Light input method changed to D+^+J, visual effects changed. AI changed to reflect new input methods and Resonance. Speed Kick distance increased, Bdefend increased (16 -> 40), vrest reduced (15 -> 7). Added new skill: Light Bind (30% MP / Resonance: 20% MP) Input method: D + ^ + A Summons an angel to bind an enemy, restricting their movement. Added Last Word (A+J): Lux Aeterna Creates an eternal pillar of brilliant light which smites victims who approach it. Changed face picture. Others:
Minor changes to morph's AI to reduce the chances of it morphing into lesser minions.
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About the game:
Version 1, Revision 18
(Download) (20/05/2017) Features: - 14 new magical items - 7 new characters - New skills on existing characters Work in progress: - Revamp stages (4/5) Links: Overview Items Glossary About the Author
I'm an Ash. Archives
February 2017
CategoriesOlder versions:
Version 1, Revision 17 (Download) (01/02/2017) Version 1, Revision 16 (Download) (27/11/2016) Version 1, Revision 15 (Download) (08/10/2016) Version 1, Revision 14 (Download) (23/09/2016) Blogroll:
Airi's Album (airi-nyan.weebly.com) Self taught artist. Feel free to contact her for commissions! MoeyyAS's GitHub (github.com/moeyyas) Computer programming expert. |