Greetings, fellow fighters, Today, I will be releasing a patch, in which several characters will be updated. I realise that currently, not all characters are equal, but I'm working on it. Hopefully, this will make stage mode more playable. My goal when it comes to character updates is that all (playable) characters should have 8 moves; 7 normal moves on each of the default input methods, and an additional "Last Word" (A+J). Currently completed [11/18]: John, Henry, Firen, Freeze, Woody, Asche, Moeyy, Janice, Richie, Luce, Bat Work in progress (please wait warmly until it is ready) [7/18]: Deep, Rudolf, Louis, Dennis, Davis, Bart, Markus With this, I would say that this mod is a little over 50% done; 3/5 stages are complete, 6/11 default characters have been reworked, and 7 new characters have been added, of which, 5/7 are complete. Hopefully, it will be 100% done soon! New minions: New minion: Bokor! A voodoo sorcerer who practices black magic and creates zombies. Skills: Skull Blast (15% MP) Input method: D + > + A Fires a skull. Raise Corpse (40% MP) Input method: D + v + J Raises a corpse as a zombie to fight for you. Zombies are slow and weak, and die if they get knocked down New minion: Zombie! A re-animated corpse brought back to life by a bokor. Traits: + Pain Immunity: All injury reduced to 1 TU. Zombies are incapable of feeling pain. - Fragile: Dies if knocked down. - Undead: Drinks have no effect, and will be thrown instead. Zombies are unable to eat or drink the food of the living; it is poison to them. Skills: None. Stage changes: Stage 3: Reduced 3-4 boss HP. Changed some of the boss minions. Stage 2: Reduced the number of knights at the end of 2-1 and added a spellknight. Added two boxes at the end of 2-2. Added an additional phase at the end of 2-5. Character changes: ==John== Added Last Word (A+J): Destructive Energy Shield Creates a powerful shield that goes forth, emanating blasts of energy. Changed sound effects for Multiple Energy Blasts and Retreating Energy Blast. ==Henry== Added Last Word (A+J): Mortal Arrows Coalesce killing intent into five powerful arrows and fire them all at once. Reworked Bow Smash (DvJ). MP cost increased. (0% -> 8%) Damage increased. (35 -> 45) Speed increased slightly. Knockback increased. (10 -> 25) Added new skill: Retreating Shot (10% MP) Input method: D + ^ +A Jump and retreat backwards while shooting an arrow ahead. Added wpoint to Imperishable Shooting, and changed its sound effects. ==Firen== Added Last Word (A+J): Great Ball of Fire Spit out an unstoppable, massive ball of fire which burns everything in its path, leaving flames in its wake. Added new skill: Flame Touch (8% MP) Input method: D + J + A Ignite your fingertips and touch an enemy, burning them. Added new skill: Flash Fire (30% MP) Input method: D + v + A A quick breath of fire, useful in desperate situations. ==Freeze== Added Last Word (A+J): Great Wall of Ice Creates multiple icicles to build a wall that divides the battlefield in half and make the enemies pay. Added new skill: Ice Punch (12% MP) Input method: D + J + A Deliver a punch to an enemy that freezes them. This is a cold pun... Added new skill: Snowball (30% MP) Input method: D + ^ + A Drop a snowball in front of you. ==Woody== Added Last Word (A+J): Photosynthesis Absorb sunlight and use it to regain HP and MP. Once charged, press A to regain more MP, or J to regain more HP. ==Bat== Added Last Word (A+J): Bat Legion Summons a larger swarm of bats. Added new skill: Reflecting Laser (30% MP) Input Method: D + J + A Shoots a laser from your eyes that reflects off enemies to hit more enemies. Added new skill: Baseball Bat (12% MP) Input Method: D + v + J Takes out a baseball bat. Added new skill: Baseball (8% MP) Input Method: D + v + A Tosses up a baseball. If you have a baseball bat, you can hit it. Added new skill: Skyward Laser (60% MP) Input Method: D + ^ + A Fire a huge laser upwards. ==Asche== Burning Ash Blast will no longer combo with itself. Types of projectiles it can destroy are reduced, and it will now be destroyed upon contact with a hostile projectile. Changed face picture. ==Moeyy== Normal attack speed increased. Super punch and run attacks will now create a clone to perform the attack while retreating backwards. Fade may now be used when hit; but doing so will cost an additional 10% HP. Doppelgänger Attack now has fabulous sparkles. Fixed bug where skills could not be used while rolling. Changed face picture. ==Janice== Added new skill: Cold Wind (30% MP) Input Method: D + v + J Fires a blast of wind ahead that freezes enemies. Changed sound effects of Angel's Blessing. ==Richie== Added new skill: Refining (15% MP) Input Method: D + ^ + A Refine an ordinary weapon into a more powerful magical item. Weapons you can refine: Baseball bat, Boomerang, Scythe. Added new skill: Dig (12% MP + ...) Input Method: D + ^ + J Dig up various ordinary weapons from the ground. The longer you dig, the better the items you can find. Press D to cancel. Ultimate Weapon will no longer fly away if left on ground. Fixed bug where skills could not be used after picking up Ultimate Weapon from ground. AI can now use Refining. Fixed bug where AI would sometimes become stupid after picking up ordinary items. AI will now use skills with beer, molotov cocktail, magic boomerang, bat of bats, cursed scythe, and milk. Added new skills to milk: Milk Blast (D + > + A): Fire a blast of milk at the enemy, damaging them. Milk Healing (D + > + J): Condense milk into a ball, which heals the first person to take it. ==Luce== Resonance now works for 1/3 of a second after using a skill. Normal attack speed increased, running attack speed recovery time reduced. High Kick input method changed to D+J+A. Pillar of Light input method changed to D+^+J, visual effects changed. AI changed to reflect new input methods and Resonance. Speed Kick distance increased, Bdefend increased (16 -> 40), vrest reduced (15 -> 7). Added new skill: Light Bind (30% MP / Resonance: 20% MP) Input method: D + ^ + A Summons an angel to bind an enemy, restricting their movement. Added Last Word (A+J): Lux Aeterna Creates an eternal pillar of brilliant light which smites victims who approach it. Changed face picture. Others:
Minor changes to morph's AI to reduce the chances of it morphing into lesser minions.
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Hellooo! Today I am pleased to announce that I have just finished revamping stage 3! It will feature a new boss whose attacks get 'upgraded' each time you defeat him! Stage 3 Revamp! Welcome to the Great Wall of China! Many magical items are available for the taking! However, you will face heavenly tribulation... This stage features a new final boss! Final boss must be defeated multiple times, and becomes stronger with every defeat. An (outdated) video of me testing stage 3. As of the latest release, as far as I know, the final phase works correctly. Can you figure out how to beat the final phase...? Character changes: Asche: Burning Ash Blast (D>A) reworked. It will now fire a slow and weak gray projectile. After flying for some time, it ignites and turns into a powerful burning projectile. Spontaneous Combustion (D>J) will now cause enemies to flinch when hit, and damage enemies upon exploding. Delay reduced slightly. Bart: Dirge for the Deceased (D>A) will now shoot the skulls throughout the duration of the skill. New skill: Ballad of Bats (10%MP + ...) Input method: D + > + J Plays an ultrasonic ballad that summons bats to fight for you. Press D to cancel. Richie: Ultimate Weapon durability reduced. Ultimate Weapon's D>A damage reduced (135 -> 75), colour changed to gray. Will now either burn and knockback, or freeze and pull. Ultimate Weapons' D>J BDefend reduced (60 -> 20). Ultimate Weapon will fly away if left unclaimed on ground for 3 seconds. Luce: Recovery time from Speed Kick reduced. Firen: Spirits of fire will alternate between summoning bats and skulls. Stage 2 changes: Reduced number of knights at start of 2-1 in multiplayer. The vampire bats are now red, and will now switch targets to the closest character after respawning. Bat of bats in 2-3 reworked. 3 will spawn at the enemy side, 2 will spawn at the player side. Will not respawn after use. Music changes: Stage 2 music changed to "Desire Drive" from Ten Desires. At 2-3, the music changes to "Desire Drive (Spirit world version)" from Ten Desires. Stage 3 music changed to "Shanghai Teahouse ~ Chinese Tea" from Hisoutensoku. Final Boss music changed to "The Venerable Ancient Battlefield ~ Suwa Foughten Field" from Mountain of Faith. New Minions: New minions have been added, and will be used in stages. They will be tagged with '[NPC]' in their name (Non-Player Character). Currently, I don't have a way to 'hide' them from character selection screen (yet), so I suggest simply not selecting them. (Unless of course, you also like to live dangerously...) New minion: Pyro! Typical pyromaniac arsonist with an unhealthy obsession with fire. Skills: Throw Molotov Cocktail (30% MP) Input Method: D + > + A Hurls a Molotov Cocktail in front. Suicide Bomb (60% MP) Input Method: D + J + A Blow yourself up. You will die in the process. New minion: Morph! An amorphous creature which vaguely resembles a human. Can transform into its enemies. Skills: Grab (10% MP) Input Method: D + > + J Leap forward and grab the enemy. Transform (30% MP) Input Method: Grab + D + J + A Transform into the enemy. New minion: Spellknight! A knight with basic magic. Skills: Energy Shield (20% MP) Input Method: D + > + J Create an energy shield that deflects most incoming attacks. Self-Heal (70% MP) Input Method: D + v + J Heal yourself. New minion: Frostknight! A knight with icy cold attacks. (Note: This is currently not used in stage, and will be used in stage 4) Skills: None New Item: Snowball! A large ball of snow, which can be thrown at enemies to freeze them. AI changes: Added AI for Moeyy. Increased minimum and maximum range at which Asche will use Burning Ash Blast (D>A), due to the skill being reworked. Asche AI will now use Flame of Reincarnation. Other changes:
Fixed a bug where some characters could jump immediately after picking up a heavy item. The devils spawned from Orange Orb will now fly slightly higher. Molotov Cocktail now explodes after being thrown. Added a couple of easter eggs for all you dataminers / observant people xD. Hi people! It's been a long time since I've last updated this, because life got kinda busy. :/ But it's worth waiting for! In this update, some characters have a powerful Last Word added, and Stage 2 has been revamped! Last Word: Some characters may use a consummately powerful technique with J+A. It has no MP cost; however, it has a long start up time and can only be used once. Characters with Last Words added: Asche, Moeyy, Janice, Markus, Richie Stage Changes: 1-1: Number of bandits reduced. Stage 2 revamp! Fight your way through the Stanley Prison! Beware of vampire bats that constantly seek out fresh blood... These bats don't stay dead for long, but reform after being killed. Amass a large group of followers to wipe out the enemy's even larger group! Character Changes: Asche: Added new skill: Flame of Reincarnation (10% HP + 10% MP) Input Method: D + J + A A forbidden technique which destroys your own life force and recreates it. +20% HP, net gain of +10% HP. Added Last Word (A + J): Infernal Invigoration Use the power of fire to heal yourself while incinerating nearby enemies. Moeyy: Clone Explosion (D^A) and Fabulous Clone Detonation (DvA) delay before detonation reduced to 1 second. All skills may now be used while rolling. Reworked It's a Trap! (D>J) It will now create an annoying obstacle that seeks out enemies and hits them for minor damage. MP cost increased (20% -> 30%) Added Last Word (A + J): LOL Creates a clone which sprays nitrous oxide (also known as laughing gas) everywhere. Janice: Arctic Area will no longer hit and unfreeze enemies who are already frozen. Added Last Word (A + J): Fimbulvetr Reduce the temperature in the world to absolute zero, freezing and damaging all enemies. Markus: Added Last Word (A + J): One Punch Deliver an extremely powerful punch to the closest enemy. Richie: Item creation MP cost reduced (20% -> 12%) Added Last Word (A + J): Ultimate Weapon Create the most powerful weapon with the power of five elements. Weapon Skills: Ultimate Laser (D + > + A) - Shoots a fat, powerful laser. Ultimate Chasing Blasts (D + > + J) - Shoots five homing balls. Detonate! (D + v + J) - Detonate the weapon. Luce: Added sound effects to Speed Kick Woody: Fixed bug where teleport sometimes could not be used while standing. Enabled teleport to be used while walking. Added new moves to some classic characters! Louis: Absolute Defence (0.4% MP + ...) Input method: D + v + J Take a defensive stance and become impervious to all sorts of attacks. Deflects most projectiles. Press 'D' to cancel, or 'A' to cancel into Thunder Punch. Can also be cancelled into other skills. Firen: Spirits of Fire (12% MP) Input method: D + ^ + A (+ A + ...) Summons spirits of fire which seek out opponents. Freeze: Bitter Cold Breath (30% MP) Input method: D + v + A Blows an icy breath ahead to freeze enemies. Dennis: Vacuum Whirlwind Kick (15mp + ...) Input method: D + J + A Spin2win, creating a vacuum which pulls enemies towards you. This skill sucks, literally. Woody: Blink (8% MP) Input method: D + J + A Teleport a short distance ahead. Can be used while rolling. Other:
Added AI for Markus. Minor improvements to AI. |
About the game:
Version 1, Revision 18
(Download) (20/05/2017) Features: - 14 new magical items - 7 new characters - New skills on existing characters Work in progress: - Revamp stages (4/5) Links: Overview Items Glossary About the Author
I'm an Ash. Archives
February 2017
CategoriesOlder versions:
Version 1, Revision 17 (Download) (01/02/2017) Version 1, Revision 16 (Download) (27/11/2016) Version 1, Revision 15 (Download) (08/10/2016) Version 1, Revision 14 (Download) (23/09/2016) Blogroll:
Airi's Album (airi-nyan.weebly.com) Self taught artist. Feel free to contact her for commissions! MoeyyAS's GitHub (github.com/moeyyas) Computer programming expert. |