Just a random massive wall of text about how I reworked stage and Richie. Patch notes: Stage changes: 1-1: Reduced number of enemies in multiplayer. Jack will join you after you defeat him. 1-2: Reduced number of enemies. Moved healing geyser from phase 2 to phase 1. Added bandit and hunter hostage at the start. 1-3: Reduced number of enemies in multiplayer. 1-4: Moved fire on ground from phase 2 to phase 1. Added Jan and sorcerer hostage at the start. 1-5: Added minions to boss fights. Enabled the final boss to occasionally use his multi-shot skill. Added a melee "super punch" move to the boss. After clearing each phase of the final boss, fire appears on the ground permanently. Increased HP of final boss. Character Changes: Janice: Recoloured clothes to a lighter shade of blue. Bart: MP cost of "Dirge for the Deceased" reduced (30% -> 25%) Richie: Reduced cast time of detonate (again). Recoloured smoke from items. Switched input methods for Detonate and Item Creation. Detonate is now D+v+J, Item Creation is now D+J+A Reworked Item Creation: After pressing D+J+A, press another of the keys to select your weapon, or press D+J+A again to cancel: D+^+J: Hellfire Scythe D+v+J: Gaia's Club D+^+A: Wind God's Knife D+v+A: Holy Water D+>+A: Spirit Sword Item Auxilliary Ability (D+>+J) can now activate magic orbs without consuming them. Detonate! (D+v+J) will now double the effects of magic orbs. Added additional moves for some magical items: Bat of Bats: Item Innate Blast "Bat's Laser" (D+>+A): Fires a laser, just like Bat. Item Auxiliary Ability "Bat Swarm" (D+>+J): Summons a swarm bats. Detonate! "Greater Bat Swarm" (D+v+J): Summons a larger swarm of bats. Magic Boomerang: Item Innate Blast "Energy Blast" (D+>+A): A blast of energy is fired straight ahead. Item Auxiliary Ability "Double Energy Blast" (D+>+J): Not one, but two blasts of energy! Detonate! "Twin Energy Disks" (D+v+J): A pair of energy disks are thrown at the enemies. Artifact Changes: Gaia's Club: BDefend for normal, jumping, and running attacks increased. (16 -> 32) Fall on normal attacks increased. (60 -> 70) Smashes enemy to the ground. Damage increased. (40 -> 45 for normal/jump, 50 -> 55 for run/dash) Wind God's Knife: When equipped, running or attacking shoots out two weak wind blades. Travels faster and further when thrown. If the knife itself connects, it will push enemies further back. Holy Water: Fall on normal attacks increased. (40 -> 50) A single normal attack will send the target into DoP if it connects. Normal attacks can now only hit a single target. Spirit Sword: Fall on normal attacks reduced. (40 -> 25) All attacks will now pull enemies towards yourself. AI Changes:
Asche: Increased the minimum range at which he will use "Burning Ash Blast". Janice: Decreased the maximum range at which she will use "Overwhelming Disaster". Richie: Changed because input methods changed, added ability to use strafe.
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Just a couple of fixes and stuff, nothing much interesting. Patch notes: Stage 1 changes: 1-1: Legion of bandits changed. There will now be 4 bandits + 1 bandit per player, and each bandit has 3 lives. 1-3: Fixed bug with higher difficulty midbosses not using the correct number of projectiles. Reduced the damage of midboss projectiles, and made them only able to hit a single target. 1-4: Reworked the meteor shower. About half of the meteors have been replaced with ordinary rocks, to reduce lag. Reduced the amount of flames that appear on the ground, and adjusted them to prevent them from spawning on the items that appear. Bosses: Added an automatic counterattack to certain stage bosses when they get up after being knocked down. Character changes: Bart: Buffed "Dirge for the Deceased" (D + > + A): Increased spawn height of projectiles. Increased number of projectiles. (2 -> 4) Trivia: In Chinese, 4 sounds like 'die', and is considered an unlucky number. Richie: Added new skill: Strafe (15% MP) Hits an opponent thrice at close range. May be used even when unarmed. The final hit is stronger if a weapon is equipped. Changed Gaia's Club's "Earth Blast" (D + > + A) Colour changed to green. Reduced speed, cannot be rebounded, knocks the enemy to the ground hard. BDefend increased to 40 (Cannot be defended against). Changed Wind God's Knife: "Wind Blade" (D + > + A) Colour changed to yellow. Speed, range, and knockback increased, but damage reduced (55 -> 30). If it connects, an additional blade is fired backwards. Additional blade has reduced power and knockback, and counts as your projectile. (Will not hurt self or allies) Fixed bug where dash attack showed a gray area.
Made all balls appear at a higher height. Reduced delay after (D + > + A). Reduced Weapon Withdrawal Syndrome's penalty. (2TU -> 1TU) Reduced cast time of detonate (D + J + A). Hi, Today, I have finally finished revamping stage 1! 4 more to go... Patch Notes: Stage 1 Revamp! Stage 1 has been revamped. Look out for healing geysers! Seize control of these key points and get an advantage over your enemies! Beware of Meteors falling from the sky... Stage bosses will now change attack patterns as you deplete their HP. Quantity and/or speed of projectiles increase as difficulty increases. Defeat the boss multiple times until they run out of moves to win. (Similar to Touhou Project's Spellcard system) Character changes: Changed all Traits to specify values instead of percentages, because I fail at LF2 math. *Note: TU = Time Unit; 1/30 of a second. Asche: Inner Fire: -9TU to frozen time (No change) Defenceless: -4TU to defend time (No change) Added +2 TU to recovery when defence is broken. Moeyy: Frail Body: +1TU to injury (Previous: +2) Removed DoP penalty Markus: Vitality: -2TU to injury (No change) -8TU to DoP (No change) Bart: Reduced the delay after successfully playing a song. Richie: Weapon Expertise: -1TU when armed (No change) Now also applies to jump, run, and dash attacks. Weapon Withdrawal Syndrome: Fixed bug where normal attacks would hit twice. +2TU to normal attacks (No change) Now also applies to jump, run, and dash attacks. Spirit Sword's Detonate changed: "Spirit Bind": Stuns an enemy and pulls them towards yourself. Detonate sound effects fixed, shattering sound now occurs when the weapon breaks. Others:
The amount of smoke from Meteor has been reduced. Fixed bug where orbs (still) sound like baseballs when knocked around while on the ground. Hi people! I've been working on making some updates to the game, but unfortunately, it is taking longer than expected. In the meanwhile, here's a patch to update what I've done so far, I guess the rest will come in future patches. Patch Notes: Introduction of Traits, and character updates! Traits have been added to several characters. These traits may offer benefits or demerits to the character. Asche: New traits: + Inner Fire: Frozen duration -10%. Fire burns within Asche; he is literally hot. Also it thaws him out more quickly. + Human Immune to Death by Fire: May backflip even when burned. Experts of fire magic do not fear burns; there is no need to apply cold water to burned area. - Defenceless: Defence duration -25%. Practitioners of fire magic tend to neglect defence in favour of offence. Moeyy: New traits: + Artful Dodger: Running speed +20%. Avoid 33% of attacks while running. Master strategists are adept at reading enemies and avoiding their attacks. - Frail Body: Injury duration +40%, DoP duration +33%. Strategists tend to neglect physical training in favour of mental training. Changes: Running animation updated. Moeyy will periodically become transparent while running, to fit with Artful Dodger. Markus: New traits: + Strength: Reduces the speed penalty when carrying a heavy item. + Vitality: Injury duration -40%, DoP duration -33%. Physical training allows one to be less affected by pain. Bart: Fixed a potential exploit allowing Bart to gain MP more than once during Melody of Mana. Bart will now be able to move immediately after Melody of Mana. Richie: New traits: + Weapon Expertise: Normal attack delay -50% when equipped with any weapon. Richie is familiar with all sorts of items, and can wield them with greater proficiency. - Weapon Withdrawal Syndrome: Normal attack delay +50% when unarmed. Richie has become too dependent on items, and is not used to fighting without them. Changes: Richie's "Spirit Bomb" (Detonate Spirit Sword) will now appear at a higher height and travel faster. Fixed a bug where Spirit Bomb would crash the game. Fixed a bug with artifacts not disappearing when on the ground. Artifacts now have additional effects when thrown: Hellfire Scythe: Burns unfortunate victims who get hit by it. Gaia's Club: Slams the target to the ground with great force. Wind God's Knife: Pushes the target further away. Holy Water: Freezes the target. Spirit Sword: Pulls the target towards yourself. AI Updated: A beta AI has been added for some characters! This is a work in progress, and will be gradually updated. Asche AI (WIP): Can use Burning Ash Blast, Spontaneous Combustion, Swirling Ash -Self-, and Self-Immolation. As difficulty increases, becomes better at using Spontaneous Combustion at the right times. As difficulty increases, chance to backflip during burn (new feature) increases. TODO: Teach the noob AI when to use Swirling Ash -Team-, and Flame of Life. Janice AI: Can use all her skills. At normal or higher, will become better at mana management. Bart AI (WIP): Can use all his skills. At normal or higher, will become better at mana management. TODO: Teach the dumb computer how to use normal attacks from a distance. Richie AI: Can use all his skills. As difficulty increases, becomes better at using Spirit Shield to deflect incoming projectiles. Others:
Included Multiserver by ayalx. (http://www.lf-empire.de/forum/showthread.php?tid=10277) Added the method to allow loading multiple dlls by Someone else. (http://www.lf-empire.de/forum/showthread.php?tid=9238) Greetings, fellow humans!
Are you bored of playing with other fellow humans? Fret not, for I am working on custom AI! This will be a huge step towards revamped stages! Please wait warmly until it is ready. Credits go to Lord Silva of the Little Fighter Empire forums for inventing the method to create custom AI. Read more at [2.2]Programmable AI via scripting Stalk my progress and burn your eyes on my ugly code here: github.com/AscheLeee/AschesLF2 Hi everyone! Today, I will be introducing a new, unique character, an artificer! He can create his own signature items, and gains different skills depending on what he has equipped. This gives him a great variety of skills!
Patch notes: New character: Richie! An artificer who creates his own unique magical items. His skills vary depending on his equipped item. Skills: Item Creation (20% MP) Input method: D + v + J Creates one of your five signature items, which are required for your skills. Press A or J to cycle between items, or D to accept. Items: * Hellfire Scythe - Incinerate your foes with the destructive power of fire. * Gaia's Club - Crush your opponents with the natural power of the earth. * Wind God's Knife - Make quick work of enemies with the swift power of air. * Holy Water - Harness the utility of the power of water. * Spirit Sword - Draw upon the power of your spirit. Item Innate Blast (15% MP) Fires a blast of energy from your item. Hellfire Scythe: "Fireball" A ball of fire which burns enemies. Gaia's Club: "Earth Blast" A blast with the power of the earth. Wind God's Knife: "Wind Blade" A short ranged, but powerful blast of wind. Holy Water: "Cold Blast" Water so cold, it freezes enemies. Spirit Sword: "Spirit Blast" Fires a spread of three spirit blasts with reduced range. Item Auxiliary Ability (30% MP) Uses an ability unique to your equipped item. Hellfire Scythe: "Devil's Judgement" Devils will chase your enemies. Gaia's Club: "Rockfall" A rock drops from the sky to land in front of you. Wind God's Knife: "Wind Palm" Strike distant enemies with the unseen force of the wind. Holy Water: "Pursuant Blast" A homing ball of condensed water which seeks out an enemy. Spirit Sword: "Spirit Shield" Create a magical shield that deflects most incoming attacks. Detonate! (40% MP) Overload your item with massive amounts of mana and unleash its full power. The item is destroyed in the process. Hellfire Scythe: "Explosion" Explodes the Hellfire Scythe to deal heavy damage to nearby enemies. BOOM! Gaia's Club: "Heavenly Meteor's Descent" Three meteors descend in front of you. Wind God's Knife: "Northern Whirlwind" A cold whirlwind that chills your enemies. Holy Water: "Judgement of Goddess" Powerful magic that heals allies and damages enemies. Spirit Sword: "Spirit Bomb" Fires a huge ball in front. Helloooo~ Today, we have a new playable character, a bard!~ ♪
Patch notes: New character: Bart! A bard who plays various songs to help his allies or harm his enemies. Skills: Dirge for the Deceased (30% MP) Input method: D + > + A Perform a dirge that incites vengeful spirits of the dead to fight for you. Recitation of Recovery (40% MP) Input method: D + ^ + A Sing a heavenly hymn to invoke divine intervention from angels and heal your team. Sonata of the Death (70% MP) Input method: D + ^ + J Play a deathly tune that levitates nearby enemies. Melody of Mana (10% HP) Input method: D + v + J An invigorating melody which recovers your MP. Press 'A' when sparkles appear. Just a minor update with two new weapons and some minor changes. Patch notes: Today's weather forecast: cloudy with a chance of meteors. Meteors may fall from the sky. Volatile magic can be barely sensed from them... When agitated, fragments of them burst into flames and rise up. New weapon: Cursed Scythe! This magical item will explode when thrown... But it will hurt allies as well. Are you sure you really want to use it? Added visual effects to John when standing, during the final hit of melee string, and during Energy Blast. Added visual effects to Freeze while standing. Renamed Moey's D + v + A variant of "Clone Explosion" to "Cursed Clone Bomb".
No effect on gameplay; its just less confusing than having two skills with the same name. Besides, its new name is also an acronym for something you might hear often if you use it recklessly. Greetings, fellow humans! In today's patch, a new brawler character will be introduced! Patch notes: New character: Markus! A brawler who excels in close-range combat. He can use powerful skills once he has grabbed his opponents. Skills: Crash Punch (0% MP) Input method: D + > + A (+A) Punch up to twice. May be used during a grab. Body Attack (0% MP + ...) Input method: D + > + J Charge into enemies, knocking them over. May be used during a grab. Rising Uppercut (0% MP) Input method: D + ^ + A Leap while punching opponents upwards. May be used during a grab. Forceful Grab (10% MP) Input method: D + J + A Run forward and grab an enemy. Power Throw (20% MP) Input method: Grabbing + D + ^ + J Throw an enemy far away with great force, dealing twice the damage. Relentless Assault (50% MP) Input method: Grabbing + D + v + A Rapidly punch your poor, defenceless victim multiple times before finishing them off with a powerful kick. Update to Asche:
Asche may now opt to cast Swirling Ash directly in front of himself. Input method: D + v + A Swirling Ash damage reduced (75 -> 30) Just a minor revision with a few minor updates and bug fixes, not much new content... for now. Patch notes: Updates to various characters: Moeyy: Moeyy will now sparkle when standing. Because he's fabulous. Fixed a bug which allowed Exploding Clones to come to life instead of obediently standing there and committing sudoku. Clone Explosion (D + v + A) explosion will now spawn at the correct height. Asche: Asche is now 69% more hawt. So hot, that burning smoke rises up around him while standing. Spontaneous Combustion's explosion and flames will now spawn at a higher position. The final hit of your normal attack string will now cause a small explosion. (Visual effect only) Janice: Ice effects appear around her while standing. Cool! Item Changes: Changed sound effects of orbs. They now sound like glass orbs. Orbs may no longer be thrown at enemies at point blank; they will activate instead of hitting enemies. Magic Boomerang may no longer be used as a melee weapon. Misc. Changes: Replaced music with soundtracks from the official Touhou games. Main Theme: The Earth Spirit's Homecoming (Subterranean Animism) Stage 1: An Ice Fairy in Spring -still- (Great Fairy Wars) Stage 2: The Youkai Mountain ~ Mysterious Mountain (Mountain of Faith) Stage 3: Youkai Girl at the Gate (Ten Desires) Stage 4: Energy Daybreak ~ Future Dream... (Subterranean Animism) Stage 5: Heart-Stirring Urban Legends (Urban Legend in Limbo) Boss: Stirring an Autumn Moon ~ Mooned Insect (Imperishable Night) Final Boss: Select Performer (Hopeless Masquerade) Changed menu sound effects with sounds from Lunia.
'Join' has been replaced with 'Family_Join'. 'Cancel' has been replaced with 'Quiz_Incorrect'. 'Okay' has been replaced with 'Tutorial_Ok'. Visual change on 'Random' image and countdown timers at character selection. |
About the game:
Version 1, Revision 18
(Download) (20/05/2017) Features: - 14 new magical items - 7 new characters - New skills on existing characters Work in progress: - Revamp stages (4/5) Links: Overview Items Glossary About the Author
I'm an Ash. Archives
February 2017
CategoriesOlder versions:
Version 1, Revision 17 (Download) (01/02/2017) Version 1, Revision 16 (Download) (27/11/2016) Version 1, Revision 15 (Download) (08/10/2016) Version 1, Revision 14 (Download) (23/09/2016) Blogroll:
Airi's Album (airi-nyan.weebly.com) Self taught artist. Feel free to contact her for commissions! MoeyyAS's GitHub (github.com/moeyyas) Computer programming expert. |