Just a random massive wall of text about how I reworked stage and Richie. Patch notes: Stage changes: 1-1: Reduced number of enemies in multiplayer. Jack will join you after you defeat him. 1-2: Reduced number of enemies. Moved healing geyser from phase 2 to phase 1. Added bandit and hunter hostage at the start. 1-3: Reduced number of enemies in multiplayer. 1-4: Moved fire on ground from phase 2 to phase 1. Added Jan and sorcerer hostage at the start. 1-5: Added minions to boss fights. Enabled the final boss to occasionally use his multi-shot skill. Added a melee "super punch" move to the boss. After clearing each phase of the final boss, fire appears on the ground permanently. Increased HP of final boss. Character Changes: Janice: Recoloured clothes to a lighter shade of blue. Bart: MP cost of "Dirge for the Deceased" reduced (30% -> 25%) Richie: Reduced cast time of detonate (again). Recoloured smoke from items. Switched input methods for Detonate and Item Creation. Detonate is now D+v+J, Item Creation is now D+J+A Reworked Item Creation: After pressing D+J+A, press another of the keys to select your weapon, or press D+J+A again to cancel: D+^+J: Hellfire Scythe D+v+J: Gaia's Club D+^+A: Wind God's Knife D+v+A: Holy Water D+>+A: Spirit Sword Item Auxilliary Ability (D+>+J) can now activate magic orbs without consuming them. Detonate! (D+v+J) will now double the effects of magic orbs. Added additional moves for some magical items: Bat of Bats: Item Innate Blast "Bat's Laser" (D+>+A): Fires a laser, just like Bat. Item Auxiliary Ability "Bat Swarm" (D+>+J): Summons a swarm bats. Detonate! "Greater Bat Swarm" (D+v+J): Summons a larger swarm of bats. Magic Boomerang: Item Innate Blast "Energy Blast" (D+>+A): A blast of energy is fired straight ahead. Item Auxiliary Ability "Double Energy Blast" (D+>+J): Not one, but two blasts of energy! Detonate! "Twin Energy Disks" (D+v+J): A pair of energy disks are thrown at the enemies. Artifact Changes: Gaia's Club: BDefend for normal, jumping, and running attacks increased. (16 -> 32) Fall on normal attacks increased. (60 -> 70) Smashes enemy to the ground. Damage increased. (40 -> 45 for normal/jump, 50 -> 55 for run/dash) Wind God's Knife: When equipped, running or attacking shoots out two weak wind blades. Travels faster and further when thrown. If the knife itself connects, it will push enemies further back. Holy Water: Fall on normal attacks increased. (40 -> 50) A single normal attack will send the target into DoP if it connects. Normal attacks can now only hit a single target. Spirit Sword: Fall on normal attacks reduced. (40 -> 25) All attacks will now pull enemies towards yourself. AI Changes:
Asche: Increased the minimum range at which he will use "Burning Ash Blast". Janice: Decreased the maximum range at which she will use "Overwhelming Disaster". Richie: Changed because input methods changed, added ability to use strafe.
0 Comments
Leave a Reply. |
About the game:
Version 1, Revision 18
(Download) (20/05/2017) Features: - 14 new magical items - 7 new characters - New skills on existing characters Work in progress: - Revamp stages (4/5) Links: Overview Items Glossary About the Author
I'm an Ash. Archives
February 2017
CategoriesOlder versions:
Version 1, Revision 17 (Download) (01/02/2017) Version 1, Revision 16 (Download) (27/11/2016) Version 1, Revision 15 (Download) (08/10/2016) Version 1, Revision 14 (Download) (23/09/2016) Blogroll:
Airi's Album (airi-nyan.weebly.com) Self taught artist. Feel free to contact her for commissions! MoeyyAS's GitHub (github.com/moeyyas) Computer programming expert. |